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  • Fullbright — Thanks for having us, XOXO!
    all playable by attendees of the show It was really awesome getting to see tons of different folks spend time with the game and explore Tacoma Station We even got to share a corner of the showfloor with Firewatch by our friends at Campo Santo The first person exploration corner The whole Portland Fullbright crew made it down including Hannah here trying out Nina s indie game Cibele at a

    Original URL path: http://blog.fullbrig.ht/post/129096260677/thanks-for-having-us-xoxo (2016-02-04)
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  • Fullbright — Summer press roundup!
    Oregon This is orbit Polygon also got to grab video of the early moments of the game and they commentated the video with their thoughts and insights as they played PC Gamer s Evan Lahti played and wrote up his thoughts What I took away from playing Tacoma is that it will be a sci fi story you can relate to Kill Screen considers tattoos holograms and augmented reality Giant Bomb s Brad Shoemaker came over and played the game then invited Steve into the studio to discuss Gone Home Tacoma and the spaces in between in an in depth audio interview Kotaku The Verge Ars Technica UK and Paste all shared their thoughts and insights into their time with the game as well Finally do you like longform interviews Well we ve got a few Engadget talked with Steve and Tynan about different perspectives on building Gone Home and its followup The OnlySP blog had a long chat with Steve about designing and writing for a focused single player experience And if you re more into the business side of things Steve talked with GamesIndustry biz about going from AAA to indie running a small studio and what the

    Original URL path: http://blog.fullbrig.ht/post/128750944932/summer-press-roundup (2016-02-04)
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  • Fullbright — Thanks for having us, Game Informer!
    coverage HERE at their Tacoma hub Highlights include A full length Let s Play of Gone Home featuring commentary by Steve Karla and Game Informer s Kim Wallace A long form interview with Steve on the Game Informer podcast where we answer fan questions and discuss the game in detail An exploration of some of the biggest influences on Tacoma digging into how everything from Alice Munro to The Wire informs our process and much more With Game Informer s awesome month of coverage complete we ll be sharing more about the game more often as we continue through dev so keep an eye here or sign up for the digest newsletter at tacoma game com to bring future updates straight to your inbox Thanks everybody for checking out what we ve been up to can t wait to share more 25 notes Aug 3rd 2015 Open in app Facebook Tweet Mail Embed Permalink takusan love reblogged this from shephariel door liked this vespertinehour reblogged this from topatoco and added I AM SO STOKED FOR THIS GAME THAT IT DEMANDS ALL CAPS vespertinehour liked this deadpeopledontlie liked this hamiltonianflow liked this topatoco reblogged this from fullbrightgames and added Yay jkcrosby

    Original URL path: http://blog.fullbrig.ht/post/125775535287/thanks-for-having-us-game-informer (2016-02-04)
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  • Fullbright — Welcome aboard, Hannah!
    years of college and implemented the very first prototype lines of code in Tacoma In the meantime she headed back east finished up her degree and now has rejoined us here in Portland as a full fledged employee to help Leon flesh out the code and systems that drive Tacoma s functionality We re really excited to have Hannah back onboard to round out the squad that will bring Tacoma

    Original URL path: http://blog.fullbrig.ht/post/125176201212/welcome-aboard-hannah (2016-02-04)
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