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  • Fullbright: Archive
    if you d like to be alerted when we ve got new stuff going on sign up for our email newsletter at tacoma game com and you can follow TacomaGame on Twitter Thanks again for checking out our big announcement We re looking forward to having you along as we continue to build this thing Oh and below find a screenshot from the announcement trailer suitable for wallpapering your desktop or device All the best Steve Karla and the rest of the Fullbright team Dec 5 2014 76 notes September 2014 Introducing the Fullbright team Fullbright New name New logo New company blog Thanks for joining us Happy to have you here On this blog we ll be chronicling the goings on at the studio as we make our next game Behind the scenes info progress updates assorted silliness it ll all appear here But to start things off we d like to introduce the team we ve assembled You might know myself Karla and Kate from our work on Gone Home But you also may have noticed that we posted a couple of job listings not too long ago and those listings are no longer on the homepage The positions of Animator and Programmer have been filled So who are these new faces that are joining Fullbright And for good measure just who are the folks that have carried over from the Gone Home team Well Allow me to introduce ourselves We are Steve Gaynor Hey that s me I was writer and designer of Gone Home Prior to that I was a level designer on BioShock Infinite and BioShock 2 and was the lead designer and writer of the BioShock 2 DLC Minerva s Den I ll be writing our next game as well as helping out with design and overall direction And writing blog posts of course Karla Zimonja Karla was my story editor on Gone Home and did the 2D art in the game so those notes magazine covers labels and packaging were hers Before that we had a very similar working relationship on Minerva s Den where we worked together on the story and she made a bunch of awesome new posters and other printed materials in the world of Rapture On our next project she will once again be my story partner and the game s 2D artist Kate Craig Prior to being the 3D artist on Gone Home Kate spent a number of years working on mobile and social games We met her early on in Gone Home s development and couldn t believe how lucky we were to find such a talented 3D environment artist just when we needed one most She built the furniture architecture and almost every object in Gone Home as well as collaborating with me on the layout of the house She ll be continuing to build the incredible places you ll explore in our next game And now for the new people Tynan Wales Tynan s been

    Original URL path: http://blog.fullbrig.ht/archive/2015/1?before_time=1420479575 (2016-02-04)
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  • Fullbright: Archive
    developers here at Fullbright And we hope you re just excited as we are to see how it all turns out We re going to be pretty tight lipped with details about the game s setting story and features over the next few months but keep an eye here for spoiler free glimpses behind the curtain perhaps this curtain as we move into the next phase of development In the meantime if you d like to be alerted when we ve got new stuff going on sign up for our email newsletter at tacoma game com and you can follow TacomaGame on Twitter Thanks again for checking out our big announcement We re looking forward to having you along as we continue to build this thing Oh and below find a screenshot from the announcement trailer suitable for wallpapering your desktop or device All the best Steve Karla and the rest of the Fullbright team Dec 5 2014 76 notes September 2014 Introducing the Fullbright team Fullbright New name New logo New company blog Thanks for joining us Happy to have you here On this blog we ll be chronicling the goings on at the studio as we make our next game Behind the scenes info progress updates assorted silliness it ll all appear here But to start things off we d like to introduce the team we ve assembled You might know myself Karla and Kate from our work on Gone Home But you also may have noticed that we posted a couple of job listings not too long ago and those listings are no longer on the homepage The positions of Animator and Programmer have been filled So who are these new faces that are joining Fullbright And for good measure just who are the folks that have carried over from the Gone Home team Well Allow me to introduce ourselves We are Steve Gaynor Hey that s me I was writer and designer of Gone Home Prior to that I was a level designer on BioShock Infinite and BioShock 2 and was the lead designer and writer of the BioShock 2 DLC Minerva s Den I ll be writing our next game as well as helping out with design and overall direction And writing blog posts of course Karla Zimonja Karla was my story editor on Gone Home and did the 2D art in the game so those notes magazine covers labels and packaging were hers Before that we had a very similar working relationship on Minerva s Den where we worked together on the story and she made a bunch of awesome new posters and other printed materials in the world of Rapture On our next project she will once again be my story partner and the game s 2D artist Kate Craig Prior to being the 3D artist on Gone Home Kate spent a number of years working on mobile and social games We met her early on in Gone Home s development and couldn

    Original URL path: http://blog.fullbrig.ht/archive/2015/2?before_time=1423865707 (2016-02-04)
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  • Fullbright: Archive
    our next game we needed to push further from territory we d already explored and that discussion led to our next game being set on Lunar Transfer Station Tacoma situated at Lagrange Point 1 between the Earth and our moon The challenge with a second title is to give yourself new big problems to solve And for us solving the problems of how story exploration gameplay works in microgravity what kind of near future timeline might lead to the existence of Tacoma Station what this imagined place looks like what the daily lives of its inhabitants might be like it s new and invigorating territory for us all to explore together as developers here at Fullbright And we hope you re just excited as we are to see how it all turns out We re going to be pretty tight lipped with details about the game s setting story and features over the next few months but keep an eye here for spoiler free glimpses behind the curtain perhaps this curtain as we move into the next phase of development In the meantime if you d like to be alerted when we ve got new stuff going on sign up for our email newsletter at tacoma game com and you can follow TacomaGame on Twitter Thanks again for checking out our big announcement We re looking forward to having you along as we continue to build this thing Oh and below find a screenshot from the announcement trailer suitable for wallpapering your desktop or device All the best Steve Karla and the rest of the Fullbright team Dec 5 2014 76 notes September 2014 Introducing the Fullbright team Fullbright New name New logo New company blog Thanks for joining us Happy to have you here On this blog we ll be chronicling the goings on at the studio as we make our next game Behind the scenes info progress updates assorted silliness it ll all appear here But to start things off we d like to introduce the team we ve assembled You might know myself Karla and Kate from our work on Gone Home But you also may have noticed that we posted a couple of job listings not too long ago and those listings are no longer on the homepage The positions of Animator and Programmer have been filled So who are these new faces that are joining Fullbright And for good measure just who are the folks that have carried over from the Gone Home team Well Allow me to introduce ourselves We are Steve Gaynor Hey that s me I was writer and designer of Gone Home Prior to that I was a level designer on BioShock Infinite and BioShock 2 and was the lead designer and writer of the BioShock 2 DLC Minerva s Den I ll be writing our next game as well as helping out with design and overall direction And writing blog posts of course Karla Zimonja Karla was my story editor

    Original URL path: http://blog.fullbrig.ht/archive/2015/6?before_time=1434664847 (2016-02-04)
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  • Fullbright: Archive
    need to buy another desk and stuff See you soon Nina Jan 5 2015 50 notes December 2014 Introducing Tacoma Hey all Exciting stuff Tonight at the inaugural edition of The Game Awards we debuted our next game Tacoma with an exclusive teaser trailer Missed it Eager to watch it again Check it out here www tacoma game com What mysteries await you 200 000 miles from Earth Who is exploring Lunar Transfer Station Tacoma And what happened here We re SO EXCITED to get to finally announce what we ve been working on The game s been in development since mid May though in July the game went through kind of a big change Originally it was called Tacoma because the game was going to take place in Tacoma Washington It was shaping up to be much more along the lines of what we d already done But I was hiking with my wife Rachel on Wizard Island yes really when I had kind of an epiphany that with our next game we needed to push further from territory we d already explored and that discussion led to our next game being set on Lunar Transfer Station Tacoma situated at Lagrange Point 1 between the Earth and our moon The challenge with a second title is to give yourself new big problems to solve And for us solving the problems of how story exploration gameplay works in microgravity what kind of near future timeline might lead to the existence of Tacoma Station what this imagined place looks like what the daily lives of its inhabitants might be like it s new and invigorating territory for us all to explore together as developers here at Fullbright And we hope you re just excited as we are to see how it all turns out We re going to be pretty tight lipped with details about the game s setting story and features over the next few months but keep an eye here for spoiler free glimpses behind the curtain perhaps this curtain as we move into the next phase of development In the meantime if you d like to be alerted when we ve got new stuff going on sign up for our email newsletter at tacoma game com and you can follow TacomaGame on Twitter Thanks again for checking out our big announcement We re looking forward to having you along as we continue to build this thing Oh and below find a screenshot from the announcement trailer suitable for wallpapering your desktop or device All the best Steve Karla and the rest of the Fullbright team Dec 5 2014 76 notes September 2014 Introducing the Fullbright team Fullbright New name New logo New company blog Thanks for joining us Happy to have you here On this blog we ll be chronicling the goings on at the studio as we make our next game Behind the scenes info progress updates assorted silliness it ll all appear here But to start

    Original URL path: http://blog.fullbrig.ht/archive/2015/7?before_time=1436402018 (2016-02-04)
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  • Fullbright: Archive
    update won t be so long in coming as the last one In the meantime remember to follow us on Twitter TacomaGame and sign up for the newsletter at tacoma game com for even more in depth info delivered right to your inbox More soon Thanks steve Jun 18 2015 17 notes Fullbright Tacoma Games video games E3 Xbox One Xbox e3 2015 Gone Home February 2015 Fullbright joins Otherside to stream System Shock 2 twitch tv Hey all One of our big influences on Tacoma is the classic immersive first person RPG SYSTEM SHOCK 2 created by Looking Glass and Irrational Games Released in 1999 the game was a formative gaming experience for a number of folks on our dev team Currently founding members of Looking Glass have reunited to revive one of their earliest titles Ultima Underworld via a new Kickstarted reinvention of that series UNDERWORLD ASCENDANT To help celebrate the lineage that s made Underworld Ascendant and so many other games System Shock Thief Deus Ex BioShock Dishonored possible the Otherside crew is doing a series of livestreams where they play Looking Glass s games and look back at their legacy Today we re honored to say that Otherside has invited Steve from Fullbright to join their livestream of System Shock 2 along with host Adam Sessler as well as Looking Glass alum founder of Irrational Games and Steve s former boss Ken Levine Please tune in at 12 noon Pacific time today 2 25 It s gonna be a blast and it ll give you an idea of one of the key influences behind our upcoming game Tacoma Feb 25 2015 4 notes Feb 13 2015 21 notes Tacoma Fullbright Valentine s card champagne chocolate January 2015 Welcome our newest team member Nina Hi all Some great news for the New Year We ve filled out our fulltime developer roster for Tacoma with one new hire Nina Freeman Nina is a talented game designer and programmer who s just completed her masters degree in Integrated Digital Media from NYU She s also released a number of small awesomely personal and evocative games like how do you Do It Ladylike and her currently in development project Cibele It s really exciting to get to hire someone whose work you re a fan of and we can t wait for Nina to be here in Portland OR in just a few weeks to start working in the Fullbright office Oh right we need to buy another desk and stuff See you soon Nina Jan 5 2015 50 notes December 2014 Introducing Tacoma Hey all Exciting stuff Tonight at the inaugural edition of The Game Awards we debuted our next game Tacoma with an exclusive teaser trailer Missed it Eager to watch it again Check it out here www tacoma game com What mysteries await you 200 000 miles from Earth Who is exploring Lunar Transfer Station Tacoma And what happened here We re SO EXCITED to get to

    Original URL path: http://blog.fullbrig.ht/archive/2015/8?before_time=1438627172 (2016-02-04)
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  • Fullbright: Archive
    And to round out the night Steve crashed the Giant Bomb E3 Livestream jumping onto the couch with the creators of the upcoming Firewatch and the director of Just Cause 3 Enjoy the shenanigans Finally we ve been working hard on a new way for you to support the team and the game we ve opened our own Fullbright Shop offering Tacoma and Fullbright shirts pins patches heavy duty diner mugs and more Take a look that embroidered hoodie is particularly snazzy Thanks again for keeping up with us as we slowly reveal more about Tacoma Our next update won t be so long in coming as the last one In the meantime remember to follow us on Twitter TacomaGame and sign up for the newsletter at tacoma game com for even more in depth info delivered right to your inbox More soon Thanks steve Jun 18 2015 17 notes Fullbright Tacoma Games video games E3 Xbox One Xbox e3 2015 Gone Home February 2015 Fullbright joins Otherside to stream System Shock 2 twitch tv Hey all One of our big influences on Tacoma is the classic immersive first person RPG SYSTEM SHOCK 2 created by Looking Glass and Irrational Games Released in 1999 the game was a formative gaming experience for a number of folks on our dev team Currently founding members of Looking Glass have reunited to revive one of their earliest titles Ultima Underworld via a new Kickstarted reinvention of that series UNDERWORLD ASCENDANT To help celebrate the lineage that s made Underworld Ascendant and so many other games System Shock Thief Deus Ex BioShock Dishonored possible the Otherside crew is doing a series of livestreams where they play Looking Glass s games and look back at their legacy Today we re honored to say that Otherside has invited Steve from Fullbright to join their livestream of System Shock 2 along with host Adam Sessler as well as Looking Glass alum founder of Irrational Games and Steve s former boss Ken Levine Please tune in at 12 noon Pacific time today 2 25 It s gonna be a blast and it ll give you an idea of one of the key influences behind our upcoming game Tacoma Feb 25 2015 4 notes Feb 13 2015 21 notes Tacoma Fullbright Valentine s card champagne chocolate January 2015 Welcome our newest team member Nina Hi all Some great news for the New Year We ve filled out our fulltime developer roster for Tacoma with one new hire Nina Freeman Nina is a talented game designer and programmer who s just completed her masters degree in Integrated Digital Media from NYU She s also released a number of small awesomely personal and evocative games like how do you Do It Ladylike and her currently in development project Cibele It s really exciting to get to hire someone whose work you re a fan of and we can t wait for Nina to be here in Portland OR in just a

    Original URL path: http://blog.fullbrig.ht/archive/2015/9?before_time=1441854099 (2016-02-04)
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  • Fullbright: Archive
    notes sunsetfields Is fullbright a reference to one of the names Philip K Dick gave to the VALIS entity That is a good question Unfortunately it s nowhere near as literary as that heh Fullbright mode is a piece of level design jargon it means to turn off all the shadows in a level to see it in full bright mode for aligning textures in corners and things like that It started as the name of Steve s level design blog back before he got into the games industry http fullbright blogspot com Cheers Jul 11 2015 5 notes googlethepoem The first ever gameplay footage of Tacoma Here it is Over at Game Informer we ve got the first ever live gameplay footage of Tacoma with commentary by Kim and Joe from GI Click here to check out almost five minutes of commentated gameplay It s a big day for us finally having real live gameplay footage in the wild Thanks for checking it out and hope you enjoy Kim Joe s perspective on their time with the game And if you wanna go in totally blind you re probably gonna want to skip this one it s not really spoilery but it does contain almost five minutes of content from the beginning of the game Man great to have this out in the world Phew Jul 10 2015 24 notes tacoma fullbright video games games game informer gameplay video The making of a cover Hey all Some exciting news you may have heard Tacoma is the cover story for this month s Game Informer magazine We re so incredibly excited for you guys to see more of Game Informer s in depth first coverage of the game AND we can t wait to see this cover on stands The absolutely incredible rebeccamock painted our cover based on a character design by Emily Carroll and environment art by Kate Craig In other words tons of hard work by a bunch of wildly talented artists went into the creation of this cover What d the process look like Keep reading Jul 8 2015 736 notes tacoma fullbright game informer video games games rebeccamock rebecca mock emily carroll kate craig koalaparties June 2015 We had a busy E3 New trailer New launch platform And a new way to support Fullbright and Tacoma All announced at E3 this year Phew It was certainly a hectic few weeks for the team leading up to E3 due in no small part to our producing a brand new trailer which was debuted as part of Microsoft s Xbox press briefing at E3 this year That s right Tacoma will be launching on Xbox One and PC Mac Linux when it s released in 2016 and Steve got to go up onstage at the Microsoft E3 event to introduce our brand new trailer Check out video of the big moment We didn t stop there though after the new trailer was revealed Steve joined host Sean Day 9 Plott onstage at the PC Gaming Show livestream to discuss more about what we saw in the new footage The segment s short and sweet but it was great to be able to chat more about what we re working on Check it out here And to round out the night Steve crashed the Giant Bomb E3 Livestream jumping onto the couch with the creators of the upcoming Firewatch and the director of Just Cause 3 Enjoy the shenanigans Finally we ve been working hard on a new way for you to support the team and the game we ve opened our own Fullbright Shop offering Tacoma and Fullbright shirts pins patches heavy duty diner mugs and more Take a look that embroidered hoodie is particularly snazzy Thanks again for keeping up with us as we slowly reveal more about Tacoma Our next update won t be so long in coming as the last one In the meantime remember to follow us on Twitter TacomaGame and sign up for the newsletter at tacoma game com for even more in depth info delivered right to your inbox More soon Thanks steve Jun 18 2015 17 notes Fullbright Tacoma Games video games E3 Xbox One Xbox e3 2015 Gone Home February 2015 Fullbright joins Otherside to stream System Shock 2 twitch tv Hey all One of our big influences on Tacoma is the classic immersive first person RPG SYSTEM SHOCK 2 created by Looking Glass and Irrational Games Released in 1999 the game was a formative gaming experience for a number of folks on our dev team Currently founding members of Looking Glass have reunited to revive one of their earliest titles Ultima Underworld via a new Kickstarted reinvention of that series UNDERWORLD ASCENDANT To help celebrate the lineage that s made Underworld Ascendant and so many other games System Shock Thief Deus Ex BioShock Dishonored possible the Otherside crew is doing a series of livestreams where they play Looking Glass s games and look back at their legacy Today we re honored to say that Otherside has invited Steve from Fullbright to join their livestream of System Shock 2 along with host Adam Sessler as well as Looking Glass alum founder of Irrational Games and Steve s former boss Ken Levine Please tune in at 12 noon Pacific time today 2 25 It s gonna be a blast and it ll give you an idea of one of the key influences behind our upcoming game Tacoma Feb 25 2015 4 notes Feb 13 2015 21 notes Tacoma Fullbright Valentine s card champagne chocolate January 2015 Welcome our newest team member Nina Hi all Some great news for the New Year We ve filled out our fulltime developer roster for Tacoma with one new hire Nina Freeman Nina is a talented game designer and programmer who s just completed her masters degree in Integrated Digital Media from NYU She s also released a number of small awesomely personal and evocative games

    Original URL path: http://blog.fullbrig.ht/archive/2015/11?before_time=1448746889 (2016-02-04)
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  • Fullbright: Archive
    11 2015 9 notes sunsetfields Is fullbright a reference to one of the names Philip K Dick gave to the VALIS entity That is a good question Unfortunately it s nowhere near as literary as that heh Fullbright mode is a piece of level design jargon it means to turn off all the shadows in a level to see it in full bright mode for aligning textures in corners and things like that It started as the name of Steve s level design blog back before he got into the games industry http fullbright blogspot com Cheers Jul 11 2015 5 notes googlethepoem The first ever gameplay footage of Tacoma Here it is Over at Game Informer we ve got the first ever live gameplay footage of Tacoma with commentary by Kim and Joe from GI Click here to check out almost five minutes of commentated gameplay It s a big day for us finally having real live gameplay footage in the wild Thanks for checking it out and hope you enjoy Kim Joe s perspective on their time with the game And if you wanna go in totally blind you re probably gonna want to skip this one it s not really spoilery but it does contain almost five minutes of content from the beginning of the game Man great to have this out in the world Phew Jul 10 2015 24 notes tacoma fullbright video games games game informer gameplay video The making of a cover Hey all Some exciting news you may have heard Tacoma is the cover story for this month s Game Informer magazine We re so incredibly excited for you guys to see more of Game Informer s in depth first coverage of the game AND we can t wait to see this cover on stands The absolutely incredible rebeccamock painted our cover based on a character design by Emily Carroll and environment art by Kate Craig In other words tons of hard work by a bunch of wildly talented artists went into the creation of this cover What d the process look like Keep reading Jul 8 2015 736 notes tacoma fullbright game informer video games games rebeccamock rebecca mock emily carroll kate craig koalaparties June 2015 We had a busy E3 New trailer New launch platform And a new way to support Fullbright and Tacoma All announced at E3 this year Phew It was certainly a hectic few weeks for the team leading up to E3 due in no small part to our producing a brand new trailer which was debuted as part of Microsoft s Xbox press briefing at E3 this year That s right Tacoma will be launching on Xbox One and PC Mac Linux when it s released in 2016 and Steve got to go up onstage at the Microsoft E3 event to introduce our brand new trailer Check out video of the big moment We didn t stop there though after the new trailer was revealed Steve joined host Sean Day 9 Plott onstage at the PC Gaming Show livestream to discuss more about what we saw in the new footage The segment s short and sweet but it was great to be able to chat more about what we re working on Check it out here And to round out the night Steve crashed the Giant Bomb E3 Livestream jumping onto the couch with the creators of the upcoming Firewatch and the director of Just Cause 3 Enjoy the shenanigans Finally we ve been working hard on a new way for you to support the team and the game we ve opened our own Fullbright Shop offering Tacoma and Fullbright shirts pins patches heavy duty diner mugs and more Take a look that embroidered hoodie is particularly snazzy Thanks again for keeping up with us as we slowly reveal more about Tacoma Our next update won t be so long in coming as the last one In the meantime remember to follow us on Twitter TacomaGame and sign up for the newsletter at tacoma game com for even more in depth info delivered right to your inbox More soon Thanks steve Jun 18 2015 17 notes Fullbright Tacoma Games video games E3 Xbox One Xbox e3 2015 Gone Home February 2015 Fullbright joins Otherside to stream System Shock 2 twitch tv Hey all One of our big influences on Tacoma is the classic immersive first person RPG SYSTEM SHOCK 2 created by Looking Glass and Irrational Games Released in 1999 the game was a formative gaming experience for a number of folks on our dev team Currently founding members of Looking Glass have reunited to revive one of their earliest titles Ultima Underworld via a new Kickstarted reinvention of that series UNDERWORLD ASCENDANT To help celebrate the lineage that s made Underworld Ascendant and so many other games System Shock Thief Deus Ex BioShock Dishonored possible the Otherside crew is doing a series of livestreams where they play Looking Glass s games and look back at their legacy Today we re honored to say that Otherside has invited Steve from Fullbright to join their livestream of System Shock 2 along with host Adam Sessler as well as Looking Glass alum founder of Irrational Games and Steve s former boss Ken Levine Please tune in at 12 noon Pacific time today 2 25 It s gonna be a blast and it ll give you an idea of one of the key influences behind our upcoming game Tacoma Feb 25 2015 4 notes Feb 13 2015 21 notes Tacoma Fullbright Valentine s card champagne chocolate January 2015 Welcome our newest team member Nina Hi all Some great news for the New Year We ve filled out our fulltime developer roster for Tacoma with one new hire Nina Freeman Nina is a talented game designer and programmer who s just completed her masters degree in Integrated Digital Media from NYU She s also released a number of small awesomely personal

    Original URL path: http://blog.fullbrig.ht/archive/2015/12?before_time=1450479954 (2016-02-04)
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